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Gamification without the Garbage: Applying Principles of Game Design to the Software Development Process

A talk by Jessica Kerr
Developer Advocate, Honeycomb.io

Points and leaderboards. That’s gamification, right?

These are a characteristic of some games. They’re not what matters.

The essence of a good game is: matching the player’s abilities to the problems they’re solving. The solutions are within reach, and enough of a challenge that the player reaches a flow state.

Can we do that in our teams? Give teams tough problems and abilities to solve them. More than autonomy, more than authority: give them agency.

Get the juice of gamification without the twisted incentives of competition.

In game design, the mediums available to the designer are goals, rules, and environment. In this talk, Jess will discuss how development organizations can use these to make development fun and profitable to the business.

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